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Tamed and Mated [Complete] book. Read reviews from world's largest community for readers. Selem, a young dragon shifter, always knew that he was going to.
Table of contents

Needs to have an animal bed or sleeping spot to be healed. Like humans, they have a life expectancy, and are affected by chronic diseases.

There is no way to cure them in the base game other than Healer mech serum , which would be incredibly expensive. Wild animals may be marked for hunting, done by hunters with ranged weapons, who will proceed to shoot them at maximum range, before executing them with a neck cut when they are downed except explosive animals. After killing their target, they will haul the carcass to a stockpile zone even if they are naturally incapable of hauling, but will not start hauling it again if they're interrupted.

Animals harmed by hunting that were not killed yet may become enraged and if its a pack type, its full horde may turn hostile against the entire colony. If they are non-aggressive animals they usually flee instead. Hunting may take longer during bad weather since there's a shooting modifier while it's raining or snowing that makes it more likely for shots to miss.

Animals all have three different life stages.

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Animals have different graphics for different life stages, or may simply appear smaller. Animals start out as babies and their age is listed as minutes, hours, or months. Some animals have a specific name for this stage e. They then move on to juveniles teenagers. Eventually, they reach the final life stage, adulthood.

In the stages before adulthood, animals have lower stats body size, health scale, mass, carrying capacity, move speed, hunger rate, meat amount, leather amount, market value that normalize when they reach adulthood. Animals have different sounds call, anger, wounded, death for different life stages. Babies may simply make a higher pitched sound, or have a different sound altogether such as chicks.

Depending on the species, animals will need to reach the juvenile or adult stage before they can reproduce. Food: Animals will eat any available food according to their diet. Herbivorous animals of the colony can be left to eat grass on their own. Note that animals require different amounts of food compared to humans, as represented by their Hunger Rate. Rest: Animals will sleep as needed.

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Tamed animals will sleep in animal sleeping spots , animal sleeping boxes , or animal beds. If none of which are available, the animal will crash out on the ground inside its allowed zone. A tamed animal will not sleep as long as its master is drafted. Wild animals can be tamed by a animal handler with sufficient Animal skill and available food. Tamed animals may be bred, trained, traded, slaughtered, or farmed. An animal handler will attempt to tame marked animals using food fitting that animal's diet.

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The chance to tame an animal depends on the animal's wildness displayed on the info window and the handler's 'Tame animal chance' stat. This stat is determined by the colonist's animals skill , manipulation , and talking.

When a handler fails to tame an animal there is a cooldown period before another attempt can be made and there's a small chance it will turn manhunter and start attacking the handler and others. After a while the handler may drop unused food. Tamed animals will remain in or near the colony or they may be assigned to animal areas to contain them. Setting animal areas is usually necessary to restrict them from eating food not intended for them. If it loses all Tameness it will go back to being wild.

Some animals require a minimum skill before they can be handled. The game will prompt the player if no colonist has enough skill to handle the animal. In this case a colonist has only 1 point as an utter beginner and has learning ability, the easiest Tamed animals can be trained by colonists. With Obedience trained, they will follow their master around if designated to do so. Some animals can be milked or sheared, which will be handled if necessary.

Only adult animals can be milked. Occasionally, animals can nuzzle colonists, giving the colonist a mood buff and allowing the animal to be named. Animals can nuzzle anyone regardless of handling skill. The game names certain animals when tamed or bought. Others are named when they nuzzle a colonist, or form a bond with them. Names can be changed by the player from the "Training" Tab. Animals without a pet name may have a gender-specific name i.

Names of tamed animals are not shown on the map unless the option is turned on. See Menu, Options, 'Show animal names'. Tamed animals may be trained depending on their trainable intelligence. Click the animal's training tab to specify training and view progress.


Once Obedience is trained, they can be assigned a master which they will follow. After a training attempt on a tamed animal, there is a 6 in-game hour waiting period before that same animal can be trained again. Since Beta 19 skills now decay over time. The speed at which skills decay is dependent on wildness of the animal. For most animals their wildness is high enough such that their tameness decrease over time, such that they will eventually return to the wild if not maintained.

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Obedience: Training intelligence required: Simple, Steps: 3. Release: Training intelligence required: Intermediate, Steps: 5. Rescue: Training intelligence required: Advanced, Steps: 2. Haul: Training intelligence required: Advanced, Steps: 7. Once Obedience is trained, animals will gather around their master upon drafting, and will attack nearby threats, or unintentionally block ranged attacks for their master.

This is configurable and can be disabled by disabling follow during drafted. Animals can be downed during combat, and can be rescued by colonists or other animals capable of Rescue.

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Certain tame animals produce milk, wool, or eggs. Shearing sometimes fails, indicated with a brief "product wasted" message. Tamed animals may be slaughtered selecting the animal and clicking the Slaughter button, or by using the Slaughter tool from the Orders menu. An animal marked in this way will be slaughtered by an animal handler. The handler need not be equipped with a weapon. If you try to slaughter a bonded animal, the game will warn you about it due to the mood impact this has on the animal's master.

Four animals, the Elephant , Muffalo , Dromedary , and Alpaca can be used as pack animals and will carry items in caravans. They have a capacity of kg, When carrying items in their inventory, they will appear to have packs on, which disappear when unloaded. Each animal has a Social tab that lists that animal's bonds and relations. Clicking an entry jumps to that bond's counterpart. Bonded humans have a persistent mood bonus, unless they have the psychopath trait, while set as that animal's master.

Animals do not have such thoughts or bonuses. Occasionally, tame animals will nuzzle your colonists.

More pet-like animals such as Yorkshire Terriers and Cats will nuzzle often, whereas wilder animals such as Timber Wolves and Grizzly Bears can still nuzzle colonists, but rarely do so. Since Alpha 16, animals can nuzzle patients in bed. Tamed animals may be sold to traders. Animals purchased from traders will be already tamed. Bulk goods traders offer pets and farm animals while exotic goods traders carry most of the wild species. Jace is a lone werewolf.

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It never crossed either of their minds, they would be compatible and feel a pull stronger than either of them could imagine. Selem was deemed a servant at birth. All servants are to be mated to a warrior.

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It doesn't matter if they like each other, once the mating takes place, they will still form a bond. Selem was chosen by the son of the head So I read all 5 books in one volume. Selem was chosen by the son of the head of his tribe. His mate to be feels everyone is beneath him and the laws and rules don't apply to him. He wants Selem only because of his looks. His family besides his sister doesn't care of Selem's feelings.

They are excited that he was chosen. Doesn't matter if his mate to be wants to rape him or beat the crap out of him. It is just the way his tribe is.